A character's current Condition Damage value can be seen on the Hero panel.
|Condition||Factor||Base Damage at Level 80||Damage from +100 Condition Damage|
|Szablon:Bleeding||0.05||42.5 per stack per second||+5 per stack per second|
|Szablon:Burning||0.25||328 per second||+25 per second|
|Szablon:Poison||0.10||84 per second||+10 per second|
|Szablon:Confusion||0.15||130 per stack per skill use||+15 per stack per skill use|
|Szablon:Fear||0.25||302 per second||+25 per second|
|Szablon:Torment||0.0375||32 per stack per second||+3.75 per stack per second|
Actual damage per second/attack per stack = Base Damage + (Factor * Condition Damage). At level 80, most conditions require roughly 850 condition damage to double their damage output; burning is an outlier, requiring over 1300 condition damage to double.
- ↑ Confusion deals half damage in Structured PvP and WvW.
- ↑ Only causes damage under the effects of Terror (the IX necromancer trait under Curses). Deals 50% more damage if the target has another condition on them.
- ↑ Deals two damage packets per second while moving.
Utility skills that increase condition damage Edytuj
Elite skills that increase condition damageEdytuj
Trait lines that increase condition damage Edytuj
1 trait point in the indicated trait line increases condition damage by 50 points.
Traits that increase condition damage Edytuj
- Chaotic Transference (10% of toughness is given as a bonus to condition Damage)
- Malicious Sorcery (+200 condition damage while wielding a scepter)
Equipment prefixes that increase condition damage Edytuj
Upgrade components that increase condition damage Edytuj
- Chrysocola gemstones
- Coral gemstones
- Topaz gemstones
Related consumables Edytuj
Consumables that increase condition damage Edytuj
- Foods (too numerous to list here)
- Any condition damage that is currently affecting a target, will update per tick according to the source character's stats. For example, An engineer may inflict bleed with an Elixir Gun weapon kit and then swap to a pair of +condition damage pistols in order to increase the damage over time, even if no further conditions are inflicted.
- The diamond-shaped icon for this attribute (and for Condition Duration) is a relic of early development, when all conditions had diamond-shaped icons in different colors, instead of the uniform red icons they have now.