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Condition Duration Condition Duration, also known as Expertise, is a secondary attribute that improves the duration of all conditions inflicted by the character.



While the actual duration of a condition is never rounded, the display in a skill's tooltip will show the duration rounded to the nearest quarter of a second (0s, ¼, ½, ¾ and 1s). Conditions which inflict damage over time (bleeding, burning, torment and poison) only deal damage each full second. Thus, if a skill that inflicts poison with a duration of 6 seconds has its duration increased to 6.9 seconds through traits, it will show 7s in its tooltips, but will actually only deal damage 6 times, since the 7th second isn't actually reached. Condition duration from various sources increases (and decreases) additively as a percentage increase on the base condition duration. For example, an increase of 30% condition duration from traits and an increase of 15% bleeding duration from runes would yield a total of 45% bleeding duration increase over the base duration. Condition duration from runes isn't shown in the skill's tooltip, but does correctly increase duration. Condition duration cannot be increased beyond 100%. Conditions which stack duration have a cap at 9 stacks, meaning that the duration for the condition will only be increased by the first 9 sources that apply it, and all stacks that would normally increase the duration beyond the first 9 stacks will be ignored. Once the duration from the first application of the condition has run out, another stack can be applied, further increasing its duration.



Related skills Edytuj

Utility skills that increase condition duration Edytuj



Related traits Edytuj

To see the traits which relate to a specific condition, refer to the page on that condition. The following is a list of traits related to non-specific conditions



Trait lines that increase condition duration Edytuj

1 trait point in the indicated trait line increases Condition Duration by 5%. 





Traits that increase condition duration Edytuj



Related equipment Edytuj

To see the equipement which relate to a specific condition, refer to the page on that condition. The following is a list of traits related to non-specific conditions

Equipment prefixes that increase condition duration Edytuj



Sigils that increase condition duration Edytuj



Runes that increase condition duration Edytuj



Runes that decrease Condition Duration Edytuj



Related consumables Edytuj

Consumables that increase condition duration Edytuj

Req. Level Name Condition Duration Condition Duration Duration (Minutes) Other Effect(s)
20 Szablon:Item icon 8% 30 +10 experience from kills
25 Szablon:Item icon 16% 30 +10 experience from kills
35 Szablon:Item icon 24% 30 +50 condition damage, +10 experience from kills
50 Szablon:Item icon 28% 30 +60 condition damage, +10 experience from kills
50 Szablon:Item icon 28% 10 +60 condition damage, +10 experience from kills
70 Szablon:Item icon 36% 30 +60 condition damage, +10 experience from kills
80 Szablon:Item icon 40% 20 +70 condition damage, +10 experience from kills
80 Szablon:Item icon 40% 30 +70 condition damage, +10 experience from kills
80 Szablon:Item icon 40% 60 +70 condition damage, +10 experience from kills
80 Szablon:Item icon 10% 30 +100 power, +10 experience from kills
80 Szablon:Item icon 10% 30 +100 precision, +10 experience from kills
80 Szablon:Item icon 10% 30 +100 condition damage, +10 experience from kills



Consumables that decrease condition duration Edytuj

Req. Level Name Condition Duration Condition Duration Duration (Minutes) Other Effect(s)
5 Szablon:Item icon -8% 15 +10 experience from kills
10 Szablon:Item icon -8% 30 +10 experience from kills
25 Szablon:Item icon -16% 30 +10 experience from kills
30 Szablon:Item icon -6% 30 Incoming Damage reduced by 14% while knocked down, knockedback, or stunned, +10 experience from kills
40 Szablon:Item icon -24% 30 +40 Vitality Vitality, +10 experience from kills
45 Szablon:Item icon -10% 30 Incoming Damage reduced by 16% while knocked down, knockedback, or stunned, +10 experience from kills
55 Szablon:Item icon -28% 30 +50 Vitality Vitality, +10 experience from kills
60 Szablon:Item icon -14% 30 Incoming Damage reduced by 18% while knocked down, knockedback, or stunned, +10 experience from kills
65 Szablon:Item icon -36% 30 +60 Vitality Vitality, +10 experience from kills
80 Szablon:Item icon -40% 30 +70 Vitality Vitality, +10 experience from kills
80 Szablon:Item icon -20% 30 Incoming Damage reduced by 20% while knocked down, knockedback, or stunned, +10 experience from kills



Trivia Edytuj

  • The diamond-shaped icon for this attribute (and for Condition Damage) is a relic of early development, when all conditions had diamond-shaped icons in different colors, instead of the uniform red icons they have now.




de:Zustandsdauer

fr:Durée d'altération  

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