Healing Power, also known as Compassion, is a secondary attribute that improves all healing performed by the character, including healing from the regeneration boon and rejuvenation. Healing power does not affect the revival process.
A character's current Healing Power value can be seen in the tooltip for the Health statistic on the Hero panel.
Healing scales linearly with healing power. Different sources of health gain add different amounts of healing per point of healing power. For instance, each point of Healing Power adds 0.125 healing for Regeneration, 0.06 healing for Rejuvenation.
Related skills[]
Utility skills that increase healing power[]
- Szablon:G Szablon:Skill icon
- Szablon:W Szablon:Skill icon
- Szablon:E Szablon:Skill icon (while wielding Ice Bow)
Related traits[]
Trait lines that increase healing power[]
Healing Power is increased by investing points in the following profession-specific trait lines. Each trait point spent gives +50 Healing Power. It can also be increased by using appropriate equipment.
- Szablon:G Honor
- Szablon:W Defense
- Szablon:En Inventions
- Szablon:R Beastmastery
- Szablon:T Shadow Arts
- Szablon:E Water Magic
- Szablon:N Blood Magic
Traits that increase healing power[]
- Szablon:E Soothing Winds
- Szablon:N Death into Life
- Szablon:G Mace of Justice
Traits that benefit from healing power[]
- Szablon:En Performance Enhancement
- Szablon:R Nature's Wrath
Related equipment[]
Equipment prefixes that increase healing power[]
Attributes | Standard Prefix |
Standard Suffix | ||
---|---|---|---|---|
Major | Minor | |||
Healing Power | Healing | of Compassion | ||
Dual attribute | ||||
Toughness | Healing Power | Giver's (armor) | - | |
Toughness | Healing Power | - | of Winter | |
Healing Power | Power | Rejuvenating | of Rejuvenation | |
Healing Power | Vitality | Mending | of Mending | |
Triple attribute | ||||
Toughness | Condition Damage | Healing Power | Settler's | - |
Toughness | Boon Duration | Healing Power | Giver's (armor) | of Winter |
Vitality | Power | Healing Power | - | of the Shaman |
Vitality | Condition Damage | Healing Power | Shaman's | - |
Healing Power | Power | Toughness | Cleric's | of the Cleric |
Healing Power | Precision | Vitality | Magi's | of the Magi |
Healing Power | Toughness | Condition Damage | Apothecary's | of the Apothecary |
Toughness | Healing Power | Vitality | Nomad's | - |
Small [1] Bonus to: | Celestial | of the Sky |
- ↑ The "small" bonus is 5/8 the size of a "minor" bonus for numerical attributes
Upgrade components that increase healing power[]
- Pearl
- Spinel gemstones
- Sapphire gemstones
- Passion Flower
- Rune of Altruism
- Rune of Divinity
- Rune of Dwayna
- Rune of the Flock
- Rune of the Grove
- Rune of the Guardian
- Rune of the Monk
- Rune of the Traveler
- Rune of the Water
- Sigil of Life
Related consumable[]
Consumables that increase Healing Power[]
Req. Level | Name | Healing Power | Duration (Minutes) | Other Effect(s) |
---|---|---|---|---|
5 | Szablon:Item icon | Gain healing power equal to 1% of your vitality | 30 | +5% karma |
5 | Szablon:Item icon | Gain healing power equal to 1% of your vitality. | 30 | +5% Karma |
10 | Szablon:Item icon | 20 | 30 | +10 Experience from kills |
10 | Szablon:Item icon | 20 | 30 | +10 experience from kills |
15 | Szablon:Item icon | 30 | 30 | +10 experience from kills |
20 | Szablon:Item icon | Gain healing power equal to 2% of your vitality | 30 | +5% Karma |
30 | Szablon:Item icon | 50 | 30 | +40 vitality, +10 experience from kills |
30 | Szablon:Item icon | 40 | 30 | 50% chance to gain health when you kill a foe. , +10 experience from kills |
30 | Szablon:Item icon | 50 | 30 | +40 precision, +10 experience from kills |
30 | Szablon:Item icon | Gain healing power equal to 3% of your vitality | 30 | Gain healing power equal to 1% of your toughness, +5% Karma |
35 | Szablon:Item icon | 50 | 45 | +40 precision, +15% Experience from kills |
45 | Szablon:Item icon | 60 | 30 | +50 precision, +10 Experience from kills |
50 | Szablon:Item icon | 60 | 30 | +50 vitality, +10 experience from kills |
50 | Szablon:Item icon | 50 | 30 | 60% chance to gain health when you kill a foe, +10 Experience from kills |
50 | Szablon:Item icon | Gain healing power equal to 4% of your vitality | 30 | Gain healing power equal to 2% of your toughness, +5% Karma |
60 | Szablon:Item icon | 80 | 30 | +60 vitality, +10 Experience from kills |
60 | Szablon:Item icon | 60 | 30 | +50 condition damage, +10 Experience from kills |
65 | Szablon:Item icon | 60 | 30 | 80% chance to gain health when you kill a foe, +10 Experience from kills |
65 | Szablon:Item icon | Gain healing power equal to 5% of your vitality | 30 | Gain healing power equal to 3% of your toughness, +5% Karma |
65 | Szablon:Item icon | 80 | 30 | +60 precision, +10 Experience from kills |
65 | Szablon:Item icon | 80 | 45 | +60 precision, +15% Experience from kills |
75 | Szablon:Item icon | 80 | 30 | +60 condition damage, +10 Experience from kills |
80 | Szablon:Item icon | Gain healing power equal to 6% of your vitality | 30 | Gain healing power equal to 4% of your toughness, +5% Karma |
80 | Szablon:Item icon | 100 | 30 | +70 condition damage, +10 Experience from kills |
80 | Szablon:Item icon | 45 | 30 | +45 to power, precision, vitality, toughness, condition damage, ferocity, +20% Magic Find, +10% Experience from kills |
80 | Szablon:Item icon | 70 | 30 | 100% chance to gain health when you kill a foe, +10 Experience from kills |
80 | Szablon:Item icon | 100 | 30 | +70 vitality, +10 Experience from kills |
80 | Szablon:Item icon | 100 | 30 | +70 precision, +10 Experience from kills |
See also[]
- Health
- Healing skill
de:Heilkraft
fr:Compassion